Middle School |
High School |
|
Logic Games |
The Fruit Game |
Ancient Game of Nim Withoff |
Other Mathematical Game Links |
Dart Game
- Probability Gizmos |
Gizmos Power Cards |
Game of
Chance Equivalent Fraction Game |
Monty's
Dilemma Cereal Box Problem |
|
Game of Life |
Colorful
Math Welter Number Bracelets Stock Market |
Colorful
Math Welter Number Bracelets Stock Market |
More Links |
Tower Set Theory Card Game |
Mathtrek Set Theory Card Game |
The following three games are related in their connection to the mathematics curriculum. They all require certain levels of mathematical logic, to establish a strategy to a final goal. Details outlining each the games, as well as more specific mathematical curriculum connections are included as well.
Mathematical Curriculum Connections
Description
This game of Nim involves a serious amount of mathematical logic in order to win. It is a game that involves a competitive edge, and students will be forced to establish strategies in order to problem solve their way through the game. The object of the game is for players to recognize patterns in order to outsmart their opponent. [AC & TD]
Mathematical Curriculum Connections
Description
This game teaches students about problem solving and decision making. As well it forces players to plan strategies and establish clarity for future moves within the game. Players take turns removing one kind of fruit from a table in an attempt to be the player that removes the last fruit from the table. This link provides a computer simulation of the game, but there are suggestions for in classroom play without computers, as well as some modification to make the game more advanced. [AC & TD]
Mathematical Curriculum Connections
Description
Withoff is an extension the The Ancient Game of Nim
listed above. In this game the idea it to reduce piles of objects to a number
pair that corresponds to a particular number pair in an established safe cell or
queen cell. This can requires high mathematical logic skills, to establish a
strategy for getting the Queen to the lower left corner of the game board. This
is a computer simulated game, but there are suggestions for using this game in a
classroom. It does require a high degree of multilevel thinking. [AC
& TD]
Mathematical Curriculum Connections
Description
This is a computer simulated game gives students a chance to make connections between rations and percents. In the Nova Scotia Grade 8 Curriculum there is unit on rations and proportions, and this game would be a great resource tool for that unit. It gives students a visual representation of the connection between proportions, ratios, and percents. Students get a chance to manipulate the size of two shapes (circle and rectangle) to explore the probability that a dart thrown into the rectangle will hit the circle. [AC & TD]
Mathematical Curriculum Connections
Description
Gizmos are such a neat addition for mathematics at the secondary level. These
interactive games are specifically designed to help students understand how to
establish pattern in procedure orientated problem, accommodate visual learners,
and make the math lesson exciting through the use of simulated games. They are
simple to use and can be both competitive and non competitive. [AC
& TD]
Mathematical Curriculum Connections
Description
Power cards can be used with or without computers in the classroom. This game incorporates the use of number cards (which can be printed from the above link) to introduce students to binary digits and discrete mathematics. The procedure and rules are simple, and the game does not require a long period of time to get the general concept across. [AC & TD]
Mathematical Curriculum Connections
Description
This game involves making decisions in the mathematical topic of statistics
and probability. Students have to make decisions about entering and accepting
prizes behind doors and then discovers the various outcomes, and the probability
of such outcomes. [AC & TD]
Description
This article gives a description of the cereal box problem which is a game
similar to Monty's Dilemma. Once again students use problem solving and decision
making skills in statistics and probability. [AC &
TD]
Mathematical Curriculum Connections
Description
Colorful Mathematics is a combination of five games that incorporate advance mathematical concepts from graph theory to computer science. The instructions for the games are simple, and the overall structure of the games is fun and engaging for students of all academic levels. The games make some pretty difficult subject areas easy and engaging for students. [AC & TD]
Mathematical Curriculum Connections
Description
This game helps students understand the process of learning the basic
principles of probability. The game is pretty simple in its understanding
because it is the simple game of rock, paper and scissors but in its
modification it teaches students about chance and risk within the theory of
basic probability. [AC & TD]
Mathematical Curriculum Connections
Description
This game teaches students about fraction and their relationship with
decimals and percentages. It is a modification of the card game fish, except
that students have to use equivalent fractions to make pairs, and they
eventually will by getting a certain percentage from a completed set of pairs or
a book. [AC & TD]
Mathematical Curriculum Connections
Description
There are quite a few games with similar ideas at this site. The games teach students problem solving and decision making skills through the simple use of paper and coins. Students have to develop a strategy using logical reasoning to form a link on a set of blocks with coins. The author of the game James Conway had developed a set of games that incorporates the number theory and communication, in order to get students to describe mathematics using the English language. [AC & TD]
Mathematical Curriculum Connections
Description
This game is based on the Ehrenfeucht game that is useful in teaching
certain aspects of mathematical logic. This author of this game wanted to
establish a game such that the outcome involved a two player game and the second
player (from the starting position) always won the game. Game is played with
sequences of zeros and ones with students choosing and making decisions between
turns on which digit to use and then identify and match another sequence in the
second turn. [AC & TD]
Mathematical Curriculum Connections
Description
This is a really cool middle school game that helps introduce students to the Fibonacci sequence with the use of bracelets and beads. It can be modified for both middle school and high school and the site highlights the fact that kids play this game outside classroom time. Students construct loops and sequences based on colors of beads, patterns, and numbers. [AC & TD]
Mathematical Curriculum Connections
Description
The above simulation help students learn about the principles behind the
stock market, and the basic idea of economics. There are plenty of suggestions
to use this across the curriculum in economics, mathematics, and communications,
and from grades 5 to undergraduate studies. [AC &
TD]
Mathematical Curriculum Connections
Description
This game uses a legend and a pile of disks. The object of the game is to
move the entire set of disks from the left pile to a new right pile in an
established order and under the specified set of rules. It teaches students
about mathematical patterns and emphasizes clarity in order for students to
establish an upcoming strategy to follow. [AC &
TD]
Mathematical Curriculum Connections
Description
There are a few card games mentioned under this directory but the basic idea
behind all of them is teaching students about set theory. There are also a
printable set of cards for teachers to use in their classroom
and the rules for the game are pretty simple and easy for students and teachers
to use. It is a new approach to a topic that is quite
difficult for students because it is so abstract to them.
It is a good lesson for visual and hands on learners.
[AC & TD]
http://www.tech.org/~stuart/life/life.html
John Conway’s “Game of Life” is a simulation of birth, death and survival of organisms based on certain rules. The game is played on a field of cells, each which has eight neighbours (adjacent cells). [ST & BM]
http://www.sciam.com/print_version.cfm?articleID=0000FFD8-61FF-1C70-84A9809EC588EF21
This article accompanies “The Game of Life” and gives an in-depth description of the now famous simulation, as well as giving us a look at the creator, John Conway. [ST & BM]
The links listed below contain some online resources that list a variety of resources and links to educational games.
AWC = Adrain Comeau 016658c@acadiau.ca
HS = Heather Stamper 035204s@acadiau.ca
ST = Stephanie Thibeau s_thibeau@hotmail.com
BM = Bhreagh MacDonald bhreagh_macdonald@hotmail.com
MW = Meghan Willison 057718w@acadiau.ca
TD = Tanya Daniels
041792d@acadiau.ca